I had the pleasure to work on these weapons at Drakhar Studio for an unannounced project. These are realtime props created for both ingame and cinematics.
-Highpoly, lowpoly and UVs.
-Texturing.
-Rendering
For production and design requirements I reused parts of the weapons to ensure they fit one another. This allowed me to save time and ensure the weapons could be used by different characters with the same rigs and animations while maintaining the original concept designs.
Bug head done by my coworker Omar Nogueiras.
© Drakhar Studio. All images used with permission.