3D Artist (5+ years) focused on stylized and cartoon character art for the video game industry.
Experience:
-Created 3D characters / props and environments for various published projects.
-Created my own IP and co-directed the video game project between Drakhar Studio and Foxter Studio; leading art teams, defining art, implementing pipelines and creating / designing the world.
-Developed technical art for projects (Project 3D pipelines and workflow documentation for the team, Unity shaders...).
-Demonstrated ability to work independently and as part of a team, both in-house and fully remote.
Let's make cool games together! :)
Co-director and art director among other duties in a production between Foxter Studio and Drakhar Studio.
Responsabilities:
- IP Development: Visual style, World building, Narrative design, Concept design.
- Supervisor: 3D art, Tech art and Animation departments
- Generalist artist: 3D art, Concept art, UI design, Level art design and Set dressing.
- 3D art pipelines, Project art assets management.
In charge of developing all kind of 3D work (Characters, Props, Environments...) including tech art work as shaders, art pipeline and more.
Working closely with the art direction and design department and working in the productions from start to finish.
In charge of developing all kind of 3D assets (Characters, Props, Environments...).
Working closely with the art direction and design department and working in the productions from start to finish, from developing new pipelines to helping to optimize the art for the games.
Created a workflow for the detection and correction of artefacts in 3D photogrammetry scanned cities. Detected and corrected some projects and made tutorials of the process for the new incomers.
While studying at film school I founded an audio-visual studio with other associates. We made videos and photo sessions for companies and universities and I worked as video and sound designer/editor, photographer and camera operator. The skills I acquired then and my studies have granted me a broad understanding of cinematography, which I apply in my work to this day.