Mateo Costa
Mateo Costa
3D Character Artist / Game 3D Artist
Madrid, Spain

Senior 3D Artist at Drakhar Studio - Art/Director for Arico: Tales From the Abyss.

3D Artist (5+ years) focused on stylized and cartoon character art for the video game industry.

Experience:
-Created 3D characters / props and environments for various published projects.
-Created my own IP and co-directed the video game project between Drakhar Studio and Foxter Studio; leading art teams, defining art, implementing pipelines and creating / designing the world.
-Developed technical art for projects (Project 3D pipelines and workflow documentation for the team, Unity shaders...).
-Demonstrated ability to work independently and as part of a team, both in-house and fully remote.

Let's make cool games together! :)

Resume PDF

Skills

Character Modeling3D ModelingDigital SculptingPBR TexturingArt DirectionTeamwork skills

Software proficiency

ZBrush
ZBrush
Maya
Maya
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      Arico: Tales From the Abyss (In production - TBA)
    • Year
      2024
    • Role
      Art direction, Generalist artist, Art depts. supervisor
    • Company
      Foxter Studio / Drakhar Studio
    • Video Game
      Hotel Transylvania: Scary-Tale Adventures
    • Year
      2022
    • Role
      Senior 3D artist (Character / Environment / Prop / Materials)
    • Company
      Drakhar Studio
    • Video Game
      PAW Patrol The Movie: Adventure City Calls
    • Year
      2021
    • Role
      3D artist (Environment / Props)
    • Company
      Drakhar Studio
    • Video Game
      Paw Patrol: Mighty Pups Save Adventure Bay
    • Year
      2020
    • Role
      3D artist (Character / Environment / Props)
    • Company
      Drakhar Studio
    • Video Game
      Los Rodríguez y el Más Allá
    • Year
      2019
    • Role
      3D artist (Environment / Props)
    • Company
      Drakhar Studio

Experience

  • Art direction and Management / Generalist artist at Foxter Studio / Drakhar Studio
    Santa Cruz De Tenerife
    May 2022 - May 2024

    Co-director and art director among other duties in a production between Foxter Studio and Drakhar Studio.

    Responsabilities:

    - IP Development: Visual style, World building, Narrative design, Concept design.

    - Supervisor: 3D art, Tech art and Animation departments

    - Generalist artist: 3D art, Concept art, UI design, Level art design and Set dressing.

    - 3D art pipelines, Project art assets management.

  • Senior 3D artist at Drakhar Studio
    Santa Cruz de Tenerife
    October 2018 - Present

    In charge of developing all kind of 3D work (Characters, Props, Environments...) including tech art work as shaders, art pipeline and more.

    Working closely with the art direction and design department and working in the productions from start to finish.

  • 3D artist at Drakhar Studio
    Santa Cruz De Tenerife, ES
    October 2018 - January 2023

    In charge of developing all kind of 3D assets (Characters, Props, Environments...).

    Working closely with the art direction and design department and working in the productions from start to finish, from developing new pipelines to helping to optimize the art for the games.

  • 3D intern at Institut Cartogràfic de Catalunya
    Barcelona
    April 2017 - October 2017

    Created a workflow for the detection and correction of artefacts in 3D photogrammetry scanned cities. Detected and corrected some projects and made tutorials of the process for the new incomers.

  • Post-Production at Strange Minds
    Barcelona
    June 2012 - May 2015

    While studying at film school I founded an audio-visual studio with other associates. We made videos and photo sessions for companies and universities and I worked as video and sound designer/editor, photographer and camera operator. The skills I acquired then and my studies have granted me a broad understanding of cinematography, which I apply in my work to this day.