Mateo Costa
Mateo Costa
3D Artist at Drakhar Studio
Madrid, Spain

Summary

3D Artist from Barcelona (Spain) now living and working in Madrid. Working in both high and low-resolution pipelines.
Focused in game art and character development.

Highlights.
- Honorable mention at Retrogasm 2018 competition | Vivi Ornitier
-Allegorithmic “Best Retrogasm 2018 projects made with Substance” | Vivi Ornitier
-Marmoset “Best Retrogasm 2018 submissions rendered in Toolbag!” | Vivi Ornitier

Education.
* 2016-2017: Master’s degree: Animation, Digital Art, and Video games | Polytechnic University of Catalonia | Graduated with high honors.
* 2011-2014: Bachelor’s Degree: Video Editing and Sound Postproduction | Bande a Part Barcelona Film school.

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Skills

Character developmentDigital SculptingTexturingRetopologyUVSLevel DesignVideo Editing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
3ds Max
3ds Max
Photoshop
Photoshop
Unity
Unity

Productions

  • Upsidedown coverart
    • Video Game
      Upside Down, The Snowman's legacy (Master Degree Final Project)
    • Year
      2017
    • Role
      3D Art / Concept Art / Level Design
    • Company
      Sleepy Creepy (a master degree team compose by 5 members)

Experience

  • 3D Artist at Drakhar Studio
    Madrid, Spain
    October 2018 - Present

  • Freelance 3D Artist at MateoCosta.art
    Barcelona, Spain
    October 2017 - September 2018

  • 3D Intern at Institut Cartogràfic de Catalunya
    Barcelona, Spain
    April 2017 - October 2017

    Created a workflow for the detection and correction of artifacts in 3D photogrammetry scanned cities.

    Detected and corrected some projects and made tutorials of the process for the new incommers.

  • Cofounder and Post Production at Strange Minds
    Barcelona, Spain
    June 2012 - May 2015

    While studing at film school I created an audiovisual studio with a partner. We made videos and photo

    sessions for companies and universities. I was in charge of the postproduction pipeline and worked as video

    and sound designer/editor, photographer and camera operator.