3D Artist focused on game art production, mostly game-ready asset development and character / environment visdev.
I love making 3D art and taking care of the overall art quality, pipelines and production. I’ve also taken on some technical art work and worked across other disciplines when needed, and I have experience managing art teams and working hand in hand with other artists and developers.
Leading art development for a New Game, prototyping and collaborating closely on game vision, design and production.
Game Artist in Supercell’s SPARK program, exploring new game ideas and building teams to prototype potential new games.
Worked on early visual development, art styles and game prototypes.
Co-director and art director among other duties in a production between Foxter Studio and Drakhar Studio.
Responsabilities:
- IP Development: Visual style, World building, Narrative design, Concept design.
- Supervisor: 3D art, Tech art and Animation departments
- Generalist artist: 3D art, Concept art, UI design, Level art design and Set dressing.
- 3D art pipelines, Project art assets management.
In charge of developing all kind of 3D work (Characters, Props, Environments...) including tech art work as shaders, art pipeline and more.
Working closely with the art direction and design department and working in the productions from start to finish.
In charge of developing all kind of 3D assets (Characters, Props, Environments...).
Working closely with the art direction and design department and working in the productions from start to finish, from developing new pipelines to helping to optimize the art for the games.
Created a workflow for the detection and correction of artefacts in 3D photogrammetry scanned cities. Detected and corrected some projects and made tutorials of the process for the new incomers.
While studying at film school I founded an audio-visual studio with other associates. We made videos and photo sessions for companies and universities and I worked as video and sound designer/editor, photographer and camera operator. The skills I acquired then and my studies have granted me a broad understanding of cinematography, which I apply in my work to this day.