3D Game Artist with 7+ years of experience in stylized and cartoon art.
I love sculpting, modeling, texturing, and exploring shading styles, as well as creating characters, worlds, and workflows that support production.
Currently at Supercell (Spark program), helping build a new team and prototyping early game ideas to explore concepts that could grow into Supercell’s next big game.
Previously co-directed my indie game "Arico: Tales From the Abyss", securing funding with a small founding team and leading the artistic side from concept to production.
I’ve also worked making art (characters, enviroments, shaders etc.) for games with licensed titles from Hasbro and Sony Pictures Animation among others (Paw Patrol, My Little Pony, Hotel Transylvania...), as well as internal studio projects.
I’m happy handling most of the art in small teams, and also collaborating in larger teams.
Feel free to reach out to me!
Game Artist at Supercell’s Spark Program, building a high-performing team while designing new worlds and experiences to create the next generation of Supercell games.
Co-director and art director among other duties in a production between Foxter Studio and Drakhar Studio.
Responsabilities:
- IP Development: Visual style, World building, Narrative design, Concept design.
- Supervisor: 3D art, Tech art and Animation departments
- Generalist artist: 3D art, Concept art, UI design, Level art design and Set dressing.
- 3D art pipelines, Project art assets management.
In charge of developing all kind of 3D work (Characters, Props, Environments...) including tech art work as shaders, art pipeline and more.
Working closely with the art direction and design department and working in the productions from start to finish.
In charge of developing all kind of 3D assets (Characters, Props, Environments...).
Working closely with the art direction and design department and working in the productions from start to finish, from developing new pipelines to helping to optimize the art for the games.
Created a workflow for the detection and correction of artefacts in 3D photogrammetry scanned cities. Detected and corrected some projects and made tutorials of the process for the new incomers.
While studying at film school I founded an audio-visual studio with other associates. We made videos and photo sessions for companies and universities and I worked as video and sound designer/editor, photographer and camera operator. The skills I acquired then and my studies have granted me a broad understanding of cinematography, which I apply in my work to this day.