3D Artist with experience in characters and environment development, Art direction and Asset management.
I love the combination of artistic and technical skills, and I am always looking to improve in that area.
Currently co-directing a project between Drakhar Studio and Foxter Studio, where I'm in charge of managing the art departments, develop the art style and different pipelines among other creative and technical responsibilities such as Set Dressing and Character art.
Co-director and art director among other duties in a production between Foxter Studio and Drakhar Studio.
Responsabilities:
- Visual Style, World Building, Narrative Design, Concept Design.
- 3D art, Tech art and Animation departments supervisor.
- Generalist artist: 3D art, Concept art, UI design.
- 3D art pipelines / Art assets management.
- Set Dressing / Level art design.
In charge of developing all kind of 3D assets (Characters, Props, Environments...).
Working closely with the art direction and design department and working in the productions from start to finish, from developing new pipelines to helping to optimize the art for the games.
In charge of developing all kind of 3D assets (Characters, Props, Environments...).
Working closely with the art direction and design department and working in the productions from start to finish, from developing new pipelines to helping to optimize the art for the games.
Created a workflow for the detection and correction of artefacts in 3D photogrammetry scanned cities. Detected and corrected some projects and made tutorials of the process for the new incomers.
While studying at film school I founded an audio-visual studio with other associates. We made videos and photo sessions for companies and universities and I worked as video and sound designer/editor, photographer and camera operator. The skills I acquired then and my studies have granted me a broad understanding of cinematography, which I apply in my work to this day.